Real Time Racing with RT products
Over the recent months, OxTS Ltd. has been involved with a new company in the field of interactive video gaming technology.
GPS dropout resistant
Up to 2cm Position Accuracy
2 GB Logging
Easily integrated with LIDAR, cameras and other sensors
Real Time Race, based near Runcorn in Cheshire, have developed a groundbreaking approach to the use of LIDAR imaging techniques with high definition video to provide a basis from which a motor sport enthusiast can join a major motor sport event as a driver – from the comfort of their own home.
Chris Leigh, CEO of Real Time Race Ltd, and his team have spent some years developing the iflex system, necessary to blend high definition scanned video and camera images with range information gathered from a LIDAR scanner to provide high quality immersive racing environments. When merged, the resulting image provides the viewer with a very accurate representation of the track and its environment. This even extends to the importing of images of the vehicles taking part, pushing realism further. It provides a means of generating a view of the track at a position higher or lower than it was scanned from. This means that the view from a Formula 1 car would be adjusted to be realistic.
Motor sport enthusiasts now have the chance to sit in front of the television, and actively take part in the race of their choice in real time and to test their skills against the professionals in real time. The user will see a high quality image of the track instead of a computer generated simulation, and will see real vehicles around him on the screen.
The role of the RT3002 Inertial and GPS navigation system is to provide accurate position and orientation information to the image data logging system. This means that roll, pitch and yaw errors are removed in real time from the point cloud image captured so that a corrected accurate image of the environment is available immediately, without the need for post processing. It can then be blended with the video and camera information to generate the finished product. Though the RT3002 is able to provide such data at high vehicle speeds, the optimum speed is based on the laser point scanning density required to give the image quality that is required. The installation and setting up of the RT3002 system in the vehicle and its incorporation into the data logging was simple and straight forward. The system was enhanced by using a local RT-Base-2 portable base station, to give the corrections necessary to achieve the level of positional and dynamic accuracy required.
Even though the technology is in its early stages, it has generated a lot of interest since its first public showing worldwide on BBC’s Click technology programme in October.
So far Chris has received a lot of enquiries from companies in the racing industry, keen to explore the possibilities that the new gaming approach can offer them. With the reduction in testing time available to the drivers now, this technology provides another avenue of training for them. The high quality of the imaging of the track lends itself to simulation systems, as well as video gaming environments.
In addition to other sports, there are many companies looking at other applications. The key benefit is that scanning now takes hours to complete, and not weeks, with a significant reduction in cost and production times. Other industrial simulation applications are being explored.
Further information can be found on this exciting project at http://www.realtimerace.com
For more information about the RT3002 products click here…
Images: Courtesy of Real Time Race